Home / Artificial Intelligence / 🤖AI vs VR vs AR: Artificial Intelligence, Virtual Reality, & Augmented Reality

🤖AI vs VR vs AR: Artificial Intelligence, Virtual Reality, & Augmented Reality

Welcome to Futuristic Inspirations! My name is Kaitlyn. I hope you’re having a good day. Please watch this whole video to take away maximum inspiration and value! Let’s start! This video is an analysis or comparison of AI vs VR vs AR – that is – Artificial Intelligence vs Virtual Reality vs Augmented Reality. A lot of semi-complicated words that I would love for us to hash through and have a clearer picture on their differences, their applications and uses, their ethical implications, their possible impact on the future, and more. Quickly, Futuristic Inspirations is the Ultimate Channel for: Science, Philosophy, Travel, Education, Inspiration, and Futurism.

Be a part of this awesome growing community! Artificial Intelligence – Artificial Intelligence or AI is intelligence created by humans and created for machine and robotic types of functions and learning. Artificial Intelligence can also be extended to describe the type of intelligence that some so-called extraterrestrials may possess based on the premise that more advanced past civilizations allowed for the creation of AI, or that more advanced future civilizations allowed for the creation of AI. The direction that humanity seems to be going towards or at least striving towards, is that of a careful balance between humanity and technology – to benefit humans to the maximum potential. Artificial Intelligence is a type of intelligence that robots and machines acquire through human programming to perform specific or general functions that ultimately are created to help progress the innovation that we as humans can achieve – the potential can skyrocket when machine and human can perform functions that are interwoven and interconnected so that maximum function output can be achieved.

There is an issue of control and autonomy when it comes to machine, robotic, or artificial intelligence. At what point could or should a machine or robot programmed with artificial intelligence be controlled? Would there be a shift in the control and autonomy of artificial intelligence and at what point? What are the implications of not having control over the machines that we once created, and how can we ensure that we maintain the control over the actions, decisions, thinking, and maybe even emotions or consciousness of these potential robots? Can artificial intelligence become more autonomous and independent and self-regulated over time? Are humans going to be aware and conscious of the shift of control and autonomy of machines? Artificial Intelligence in robots and machines will most likely greatly benefit businesses, corporations, and industries.

But – on the flip side – what could be the impacts on a workforce that may not be able to adapt to the changing conditions as fast as machines can replace the workforce? Also – what could be the implications on military? How might military forces have to be extremely careful with the use of AI, and at what point might it backfire and have the artificial intelligence mistake an enemy for a friend or a friend as an enemy? Should machines replace humans in the military to save lives for one nation using the AI? But, on the other hand – how much more destruction may be created on the other side of being the target or victim – that could have been handled with less destruction? Should there be one (or more) centralized locations that can possess programming capable of full control of AI, that can be accessed in the case that all robots or machines need to be shut off in an emergency situation of some sort? Ensuring we as humanity maintain central control over AI and that we develop safe, ethical, and balanced AI, will help ensure that situations of emergency types of mass robot shutdowns will be minimized, but it is smart to have the precautions and implications in the forefront of our mind throughout the development and historical progression that we will see with AI in the coming years.

There is also the question of whether centralized control of AI should be private or public, or what kind of industries would fall under private control of AI, and what kind of industries would fall under the public control of AI? Who would have the right or freedom to develop AI? Would it be private or public? Who will be in-charge of regulation of the private and public sectors? Would a special license be required? What kind of training might be useful or mandatory for artificial intelligence developers, programmers, and engineers? What kind of laws and legislations will be enforced or necessary in the field of AI to protect humans? Will the consideration in law and legislation ever be given to the autonomy, freedom, consciousness of robotic beings? Lastly, my hope is that the development of AI stays inline with an ultimate vision of creating a healthy balance between machine and human, and helps humanity grow to our greatest potential.

It is clear, that the topic of artificial intelligence raises some definite concerns, issues, and questions we need to be aware of, advocate for, and address in time – obviously preferably before it’s too late in this important industry of exponential growth. Virtual Reality – Virtual Reality is a technology that allows humans to integrate and engage with technology so that their reality is transformed into a virtual reality experience that activates the senses, and, can in a way, trick the mind to think that there is a reality happening that is different, but feels very similar to “the real world” or physical reality.

There are different types of virtual reality, the most common nowadays being virtual reality headsets, a device that goes on your head and there is a screen right in front of your eyes, like your field of vision. Usually your smart phone is put inside the front of the device – and you can choose app type games, explorations, and experiences to have a more immersive or real-life experience than just playing a video games or computer games. Being a part of virtual reality through a virtual reality headset kind of creates a layer of illusion that puts you more in the world of the game, exploration, experience more than just viewing it on a screen.

Usually the experience is a full vision and auditory experience, and you can interact with the virtual reality in a more direct way than pressing buttons and more passive ways of viewing. It is an active experience. Virtual Reality, although right now is mostly just visual and auditory illusion, it will likely continue to progress to an even more sensory immersive experience, including virtual reality brick and mortar locations or venues or businesses, where users could get the best virtual reality experience possible, by means of connecting with the virtual reality experience through scent and smell, taste, and maybe even touch and feeling. I wonder to what point people will want to spend their time in virtual reality compared to real life? Will this be beneficial or consequential for humanity to spend more time in a virtual reality? If some people are already spending so much time playing video games, I wonder how many more people or how much more time people will spend with something more innovative and immersive than video games? It is also important to address the implications virtual reality will create for relationships.

What kind of relationships can be formed through virtual reality? Can virtual reality versions of real life people interact and form bonds that can transcend the virtual world? Can virtual reality beings – solely independent from real life people – so artificial intelligence beings in virtual reality – can they build relationships with our virtual reality selves and can this AI be integrated into our non-virtual reality world? How will artificial intelligence continue to grow with or encourage the growth of virtual reality, and vice versa, how will the growth of virtual reality continue to grow or encourage the growth of artificial intelligence? Virtual Reality is indefinitely linked with artificial intelligence in a very close, impactful, and cause-effect type of connection. I would also like to quickly bring up an important consideration about the safety and health of sedentary lifestyles and the negative impact that screens and phones can have so close to your eyes, face, brains, and heads.

Is there going to be a limit or threshold to our desire to be part of a world that is different than our own physical world? Are there ways to enhance or make our physical world better, even if it involves virtual reality, in a way that won’t make or let people get too reliant or addicted on virtual reality methods that might isolate someone too much or make them too dependent to cope, handle, or explore physical reality without technology? Virtual Reality and its applications are fascinating, but like with artificial intelligence, let us not forget to ponder or reflect on the ethical implications on humanity and society – as a whole. Let us reflect on how we, our thoughts feelings, ideas, and actions impact the unraveling of time, and how these current technologies evolve in the future. Augmented Reality – It can involve artificial intelligence and virtual reality – but is its own category of technology, a highly innovative technology with lots of potential. There are apps, sites, and games that combine real life and virtual reality, this is mostly what I call augmented reality. Instead of immersing fully, or as much as possible, in a virtual reality – augmented reality, in my eyes, is a clever solution for integrating real life with what could be but isn’t full virtual reality.

As more people want an even more fully immersive experience, augmented reality might lose its relevancy because of the quickly developing field of AI and VR, so developers, programmers, and engineers should innovate this sector as dramatically as AI and VR if they want to keep up with consumers, humanity, and societies changing wants and desires. I would like to see more industries and businesses incorporate augmented reality. Pokemon Go the smartphone game/app, Instagram pictures, Snapchat pictures, are the first and most prominent examples that I know of right away, that are based on augmented reality functions. With Pokemon Go, Instagram, and Snapchat, all involve the augmented reality aspect of inserting a picture, clip, graphic, image, or illustration into the capturing of images or video of physical mixed with technology.

Another augmented reality aspect of Pokemon Go and some other games/apps out there is their capabilities of GPS syncing with locations in the game corresponding with locations in real life to fulfill a goal or purpose in the game or app. So, one of the functions of augmented reality can be the aspect of having to move around in real time and to real locations, with use of GPS tracking linked with the app/game, and the possibility of also having the augmented reality function of using your smartphone’s camera to integrate virtual reality components into the picture or video on the app, game, or site. I’m excited to see where augmented reality goes, and with the exponential growth in artificial intelligence and virtual reality, I’m sure we’ll see great progress in augmented reality too in the coming years.

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